Mental Models: Status Quo Bias

WE TEND NOT TO CHANGE AN ESTABLISHED BEHAVIOR (UNLESS THE INCENTIVE TO CHANGE IS COMPELLING).

How might this apply to great teams and cultures?

People are inclined to keep things as they are. We go with the flow to build trust and create subtle shifts. With status quo, there is a lack of tension, a feeling of comfort. It is about fairness, balance and 'rightness'. We like and trust people who we believe are like us and who like us. When we trust them, we are then more easily persuaded by their recommendations. We are also more persuaded when they do not knock our arguments.

How might this apply to your business?

People adopt what is recommended by people (and brands) they trust—simply stating the most popular options is often enough to influence decision—and people tend to stick with that choice.

Consider

Have you thought through the default options in your app? the service you provide? the product you've built? If you’re asking people to switch, consider how you might represent sticking with the status quo as a loss (and pitch the new system as an “alternative” rather than a replacement).Rather than argue (against the opposing view or the competition), how can you agree in a way that does not compromise what you want them to think or the choice you want them to make? Rather than fighting their arguments, include them in your case.

See Also

Loss Aversion, Ownership Bias, Familiarity Bias, Story, Framing

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In the whirl of our day-to-day interactions, it’s all too easy to forget the nuances that distinguish great teams, great cultures, and great products/services.

Mental Model Flash Cards bring together insights from psychology into an easy reference and brainstorming tool. Each card describes one insight into human behavior and suggests ways to apply this to your teams as well as the design of your products and services.

 

MENTAL MODELS: PATTERN RECOGNITION

OUR BRAINS SEEK WAYS TO ORGANIZE AND SIMPLIFY COMPLEX INFORMATION, EVEN WHEN THERE IS NO PATTERN.

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How might this apply to your business?
What information can you display in a way that arouses curiosity and encourages pattern-seeking behavior? Patterns can be found within a single page (a list of services, for example) or spread across a site (a curious icon set or color coding that make sense once the pattern is discovered). Also consider playful ways to enable users to organize or label information—such as making a game of arranging things.

Related: Juxtaposition, Set Completion, Curiosity, Proximity, Uniform Connectedness, Proximity, Visual Imagery.

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In the whirl of our day-to-day interactions, it’s all too easy to forget the nuances that distinguish great teams, great cultures, and great products/services.

Mental Model Flash Cards bring together insights from psychology into an easy reference and brainstorming tool. Each card describes one insight into human behavior and suggests ways to apply this to your teams as well as the design of your products and services.

MENTAL MODELS: PERIODIC EVENTS

RECURRING EVENTS CREATE A SUSTAINED INTEREST, ANTICIPATION AND SENSE OF BELONGING.

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How might this apply to your business?
Excluding “scheduled maintenance outings,” what do your clients/users have to look forward to or reminisce about? Are there regular, recurring events enjoyed by al? Many kinds’ games use a narrative structure to create events—why not try the same in our business applications and public websites? Consider ways that all users or groups within a system could enjoy shared, recurring experiences.

See also: Story, Limited Duration, Limited Access, Peak-End Rule


MENTAL MODELS: DURATION EFFECTS

PERCEPTION OF TIME IS RELATIVE.

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How might this apply to your business?
If people must wait for you to run a routine or complete a cycle before getting feedback, create the perception that things are moving faster than they are. Reveal part of the process as it is completing rather than show everything all at once. Or, offer a distraction: people who are mentally engaged in a task or present in the moment of an experience don’t notice how long it takes.

See also: Humor Effect, Appropriate Challenges, Sequencing, Shaping, Affect Heuristic

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In the whirl of our day-to-day interactions, it’s all too easy to forget the nuances that distinguish great teams, great cultures, and great products/services.

Mental Model Flash Cards bring together insights from psychology into an easy reference and brainstorming tool. Each card describes one insight into human behavior and suggests ways to apply this to your teams as well as the design of your products and services.

MENTAL MODELS: PROXIMITY

THINGS THAT ARE CLOSE TO ONE ANOTHER ARE PERCEIVED TO BE MORE RELATED THAN THINGS THAT ARE SPACED FARTHER APART.

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How might this apply to your business?
Use proximity to create logical groupings. If an image goes with a piece of text, then those two elements should be close together and distanced from other pairings. Similarly, related elements on a form page or dashboard should be clustered together. Examine your content  to see which items should be grouped for more clarity.

See also: Juxtaposition, Uniform Connectedness, Visual Imagery, Contrast

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In the whirl of our day-to-day interactions, it’s all too easy to forget the nuances that distinguish great teams, great cultures, and great products/services.

Mental Model Flash Cards bring together insights from psychology into an easy reference and brainstorming tool. Each card describes one insight into human behavior and suggests ways to apply this to your teams as well as the design of your products and services.


MENTAL MODELS: OWNERSHIP BIAS

WE MORE HIGHLY VALUE GOODS OR SERVICES ONCE WE FEEL LIKE WE OWN THEM.

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How might this apply to your business?

In what ways can people “take ownership” on your site or with your experience? In competitive environments, people are more likely to take actions to protect things already in their possession. In some contexts, you can encourage people to provide personal data by associating default values with a person’s online identity. If switching systems is your goal, beware that people may value their current choice more than they should.

See also: Loss Aversion, Autonomy, Status Quo Bias, Framing

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In the whirl of our day-to-day interactions, it’s all too easy to forget the nuances that distinguish great teams, great cultures, and great products/services.

Mental Model Flash Cards bring together insights from psychology into an easy reference and brainstorming tool. Each card describes one insight into human behavior and suggests ways to apply this to your teams as well as the design of your products and services.

Thought Series: Why learning to learn well is fundamental to our survival

Thought Series provides actionable ideas and anchors for reflection on your life or your work.

You can’t blink now without seeing articles on the pace of change, exponential growth, or the need to innovate. Over 60% of all executives now believe disruption will hit their industries hard in the next year. Artificial Intelligence will only accelerate this momentum. The majority of organizations have recognized that company culture, as it impacts decision making and strategic integration, is a major driver of successful transformation. People know change is coming, but do not have the skills and support to drive the transformation. It doesn't matter the industry - management consultingfinancial serviceseducation. Everyone's at risk.

Then, there are these old chestnuts...

  • The only constant is change.

  • People don't resist change; they resist being changed.

  • Change before you have to.

The problem is that organizations of all sizes can be challenged on how to cope with change. All wrestle with their reality and go through denial about the need to change.

Enter the field of change management.

Change management has its origins in the 1960's when business was much more predictable. As a formal discipline, it has been around since the 1990’s. However, references to change and change management can be found in the psychological literature more than 40 years earlier. Psychologists described “change” as the unfreezing, moving, and refreezing of thoughts or behaviors. These developments described how people internalized change and their experience with it, though the researchers did not apply these concepts to an organizational setting.

In the 1990s the topic of change and change management was applied to organizations, and managers and leaders took notice of the new groundswell of articles and books such as John Kotter’s “Leading Change” and Spencer Johnson’s “Who Moved My Cheese”.

Most change models are still based on old-school thinking, tools, and techniques. No wonder 70% of all change efforts fail. In the past, leaders had months and years to implement change. Now, change needs to be understood and addressed at the moment while it is occurring. The response to change needs to be implemented in days and weeks.

THREE BARRIERS TO LEARNING TO LEARN WELL IMPACTING OUR ABILITY TO RESPOND TO CHANGE

Here are three barriers to learning, common behaviors that lead to beliefs to which we all succumb, that I believe account for the failure of our ability to contend with change:

BARRIER: WE ARE BIOLOGICALLY WIRED TO BE AFRAID OF UNCERTAINTY. 

When confronted with the choice to continue with the status quo or accept change, few us will opt for change. We like to stick with what we believe works.

BELIEF: CHANGE IS BAD.

Behavioral psychology explains why we think change is bad:

Change is a threat. --> Threat leads to a loss of food. --> Loss of food leads to death.

So you notice things changing in the world (the robots are coming, the politics are more polarized than ever) and you're one step to it all being all over.

So we learn a trick or two that works, and we use those tricks over and over, until they are status quo.

Inertia makes it hard to turn. What gives us momentum, gives us power: that's the power of scale. Scale is a force. When we have committed our lives to going in a straight line, and a revolution comes along requiring us to take a turn, we don't understand the new strategy and paradigms it's creating, or the tactics it requires, we get left behind.

CONSIDER: What is shifting in our culture is the death of the industrial age. That is at the heart of all the shifts going on. Having a solid understanding of strategy (understanding the systems in play), tactics (the skills and capabilities required to manipulate strategy), and emotional labor (caring enough to really fail at something) are how we make a difference in the world. There's so much confusion now in the business world, a world that 50 years ago had virtually no confusion, about these three concepts, but we rarely separate them into these three different groups of problems and work them together.

 

BARRIER: WE ACCEPT ARTIFICIAL REPLACEMENTS FOR ACTUAL EXPERIENCES

In order to make sense of complex concepts, we use models to simplify our understanding. We seek templates, models, and prototypes versus gaining direct involvement with the problems we are trying to solve. In doing so, we give up proximity to the particulars in favor of distance and simplification.

BELIEF: CHANGE IS FIXED AND LINEAR

When describing complexity, most change management frameworks assume that the process of change is linear. Here are several examples. They all have a beginning, middle, and end because that is how we understand things.

Losing proximity to the nuances of the problem we are trying to solve and the need for simplicity in how we think run counter to the ongoing learning that needs to occur when reckoning with change. We can no longer give up proximity to the particulars of these issues in favor of distance and simplification.

CONSIDER: We need to remind ourselves to engage with the actual substance of a problem, not just a model. This requires us to revisit goals and strategies based on the learning that occurs from the process of intervening in the change itself. Moving fast requires creating feedback loops so you can adjust as needed based on what you see and experience - not by following a step by step approach with little flexibility. Like Design Thinking, it may be useful to jump back to a previous step and do it over based on what's been learned.

 

BARRIER: THE VALUES OF FORMAL EDUCATION, ADVANCING TECHNOLOGY, AND LIMITLESS EXPANSION OF GLOBAL CORPORATIONS STAND BETWEEN US AND THE LEARNER’S MIND.

The values within the structures we embrace emphasize efficiency, mechanization, standardization, and automation—enabling powerful forces that drive production, convenience, and reliability. They seek the ‘right answer’ to a prescribed question. The inertia behind these values drives towards homogenization.

BELIEF: CHANGE HAS CLEAR END STATES

Values of standardization tend to generate problems with relatively clear end states. If something isn’t efficient, troubleshooting persists until the wrinkle is smooth and systems run according to plan.

We have a bias to concluding what we start. We need closure. This bias runs counter to truly gaining the intimacy needed with complex problems.

While the systems designed to support us have enhanced our lives, they are breaking down. Systems of scale allow more of us to do more than any one of us could do alone. And, they also block. With convenience, we have less need to master feeling, judgment, and sensing. We don’t even see it happening. Slowly we lose the capacity to troubleshoot the machines that support us. Process replaces feel; rules replace judgment; policy replaces our need to think critically. When ambiguous questions arise, we have less practice with the struggle of finding solutions. In the name of stability and convenience, we lose the opportunity to engage the problem with any meaningful intimacy.

CONSIDER: When we address change, we typically focus on assessing the current state, defining the desired end state, and then bridging the gaps between the two via a gap analysis. This approach offers a logical end state. The ideal future is defined at the start of the change process and everything done from that point on hammers it home. But how often do people, or organizations, or economies freeze for the time you are working on your solution? In short, there is no closure. The environment you operate in is not fixed, but an emerging ecology that needs to be tended and responded to. Neither the pace of change nor disruptive technology will wait for you to implement your change. Customers don’t wait around either. Change processes that myopically focus on a pre-defined future risk having that future disrupted before it arrives.

CONCLUSION

Embracing the emotional labor of change, gaining proximity to the nuances of the problem we are trying to solve, and questioning the explicit and implicit values that guide the structures in which we reckon with tension, are the forces we need to embrace in order to learn to learn well. Change, real change, demands that we really integrate the idea of ongoing learning. Superbugs, homelessness, inequality, and global warming are all examples of ongoing, complex problems that can’t be solved without more effectively managing the tension of our beliefs:

OPPORTUNITY V THREAT:

We can learn to respond and not react. We can learn to re-frame threats into challenges and opportunities. The threat-challenge idea and its effects may rest on the assumption that people are prone to consistently interpret situations as a threat or a challenge based on their life experiences. But that doesn’t mean that this tendency is a life sentence that we always think this way. If you actively re-frame stressful situations as challenges and your elevated heart rate as excitement, you can improve your health, well-being, and performance level, all at the same time.

ADAPTIVE V FIXED

Business as ‘unusual’ will not feel natural at first. At some point, we might even need new words to describe it. Eventually, we will need to reinvent what it means to lead or to work in an organization. To be as close to creative problem solving as possible you must learn to improvise and adapt. You can no longer pay lip service to these terms. To improvise means "to work with what is available." It is the antithesis to preparation. To adapt means "to adjust to new conditions." Both infer the need to respond to a shift in the environment around you. The opportunity for you is to be that agent of evolution. Waiting for the DNA to evolve will take too long. A random feature that is created when a strand of DNA, or an idea, is altered and then transferred creates a mutation. Seeking or creating positive mutations can increase an organization’s resilience to change.

INFINITE V FINITE

Complexity needs to be managed, not solved. That means we need to get adept at managing and leveraging tension between two opposing forces: open/closed; stability/innovation, etc. Leveraging is about getting more with less. When you go too far to one side, you lose out on the benefits of the other.

James Carse summarizes his argument in Finite and Infinite Games,

There are at least two kinds of games: finite and infinite. Finite games are those instrumental activities - from sports to politics to wars - in which the participants obey rules, recognize boundaries and announce winners and losers. The infinite game - there is only one - includes any authentic interaction, from touching to culture, that changes rules, plays with boundaries and exists solely for the purpose of continuing the game. A finite player seeks power; the infinite one displays self-sufficient strength. Finite games are theatrical, necessitating an audience; infinite ones are dramatic, involving participants.

We are slowly acknowledging that we are in an infinite game, playing by old rules.

Mental Models: Certainty Bias

WE CRAVE CERTAINTY AND MORE LIKELY TO TAKE ACTION IF SPECIFIC INFORMATION IS AVAILABLE.

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How might this apply to great teams and cultures?

Should my team structure be fixed or variable? Should my funding be fixed or variable? Should the plan reflect fixed expectations or variable possibilities? The reality is, it’s neither one of those isolated notions, but rather both of them enabling organization’s performance in concert with each other.

How might this apply to great products?

Ambiguity can trigger a threat response resulting in anxiety. Used in small doses — such as a curious challenge — mild uncertainty can focus attention (especially where people have developed routines). But ambiguity may also lead to inaction: people are less likely to act on vague information.

Consider

What information do you provide to help people make decisions? Are you intentionally creating an environment of certainty or uncertainty?

See Also

Framing, Anchoring & Adjustment, Chunking, Story, Sequencing, Limited Choice, Curiosity


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In the whirl of our day-to-day interactions, it’s all too easy to forget the nuances that distinguish great teams, great cultures, and great products/services.

Mental Model Flash Cards bring together insights from psychology into an easy reference and brainstorming tool. Each card describes one insight into human behavior and suggests ways to apply this to your teams as well as the design of your products and services.

Mental Models: Limited Access

WE NATURALLY DESIRE THINGS THAT ARE PERCEIVED AS EXCLUSIVE OR BELONGING TO A SELECT FEW.

How might this apply to great teams and cultures?

Limited support and access to the right networks manifests as gender or minority bias. Similarly, in merger and acquisitions, when information is sensitive and at a minimum, people are included only on a need-to-know basis. This can put an added strain of stress and anxiety on those not included.

How might this apply to great products?

“Private beta” was once a powerful tool for creating interest—and still can be when there is enough commotion. But don’t stop there: Games use levels to create exclusivity and reward proficiency. Some sites or areas of a site can be for members only (or those who have “earned” access). “Access” can also refer to acquiring the use of features or tools that aren’t available by default.

Consider

How does inclusion and exclusion of various population segments impact your work?

See Also

Status, Reputation, Scarcity, Value Attribution, Delighters, Story

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In the whirl of our day-to-day interactions, it’s all too easy to forget the nuances that distinguish great teams, great cultures, and great products/services.

Mental Model Flash Cards bring together insights from psychology into an easy reference and brainstorming tool. Each card describes one insight into human behavior and suggests ways to apply this to your teams as well as the design of your products and services.